Buildings, Scarcity, and Macro-Economy Tweaks
Removing house limits accelerates builds but reduces scarcity premiums, flattening spikes in rent. The rich get richer—unless you introduce maintenance costs. If you tried this, share whether runaway leaders increased and what counterbalances restored late-game suspense.
Buildings, Scarcity, and Macro-Economy Tweaks
Auction only the final N houses each cycle. High rollers face price discipline while underdogs can snipe with timing. This concentrates drama at precise moments, rewarding planning over brute cash. Tell us your ideal N for a four-player table.
Buildings, Scarcity, and Macro-Economy Tweaks
Charge minor upkeep per building when passing GO, or roll a die that can trigger depreciation on overbuilt sets. These rules curb mindless stacking and revive tactical remortgaging. Do your players pivot to mid-tier sets when upkeep rises? Share outcomes.